Art by: Ilias Kyriazis
Colors by: Charlie Kirchoff
Letters by: Ed Dukeshire
Publisher: Image Comics
Secret Identities #1 wastes no time in establishing it’s universe. On the opening pages we’re thrown into a two page splash of super heroics familiar to even the casual comic reader. A team of eight archetypal heroes, known as the Front Line, converge in battle over downtown Toronto. They include a beautiful and deadly alien woman, a rock-bodied hulk , and a silver-suited man of super-human speed. A portal has been opened over the Canadian city, spewing wave after wave of nasty hell-creatures crashing over our heroes.
But before you can say excelsior, differences that root the team more in the genre of titles like Planetary and The Authority begin to emerge. The being who opened the portal? A failed televangelist turned satanic messiah. The muscle-bound hero Punchline, who swoops in like Superman to save the bacon of the power-girlish teammate Luminary is a woman: her secret identity is a failed, depressed comedian. And Luminary herself? She doesn’t hide her identity as the willful daughter of the President of the United States; creating a political quagmire by refusing to use her team to expand her father’s presidential powers.
Jay Faerber, a veteran of titles like Teen Titans, Generation X and New Warriors splits writing duties with Brian Joines, who previously worked on Faerber’s Noble Causes and spin-off Dynamo 5. Clearly it’s a fruitful pairing; the story crackles along at breakneck speed, peeling back the heroic images to reveal the strange secret identities beneath. There’s a palpable, intriguing darkness hiding behind the familiar costumes and super-team set-up. Do the heroes really know each other, or even themselves? There’s tension, twists, intrigue: what more could you ask from a debut issue? How about beautiful art from Ilias Kyriazis that manages to be fresh and dynamic, while also honoring the look and feel of the mainstream super hero tropes that form the story engine of Secret Identities. Kyriazis crams a lot of action and detail into his panels, but they never look overstuffed or confused. As the issue draws to a close, the team is ensconced at HQ: the mutilated body of a giant cyborg whose defeat marked the first victory for Front Line. If issue two continues or improves on the formula set out in issue one, Secret Identities could prove a sleeper hit for Image.