For the past few days, DC Comics has been teasing a new character called Ruin on social media, with no context or explanation of who they might be beyond a name. Now the publisher has released an essay with background information on Ruin by G. Willow Wilson, the incoming writer on the Sandman Universe series The Dreaming: Waking Hours. The essay describes how Wilson devised the character, and features design artwork by series artist Nick Robles.

Ruin Sandman
Ruin design art by Nick Robles

In the essay, Wilson describes wanting to bring something new and unexpected to the Sandman Universe, and how a bout of insomnia led her to the notion of a living nightmare, one who literally becomes enamored of the subject he’s supposed to be terrorizing and decides he doesn’t want to be a nightmare anymore.

Wilson and Robles are taking over The Dreaming from departing creative team Si Spurrier and Bilquis Evely, who launched the series as part of the initial wave of Sandman Universe titles back in 2018. Ruin sounds a bit like a Sandman Universe version of Spike from Buffy the Vampire Slayer, which frankly is kind of awesome and I’m interested to see where Wilson and Robles take him.

You can read the full text of Wilson’s essay below. The first issue of The Dreaming: Waking Hours, featuring the debut of Ruin in the Sandman Universe, is due out from DC Comics’s Black Label imprint in May.

Legacy series are tricky things. You want to honor the stories that came before, stories in which readers have a huge emotional investment, yet at the same time, you want to say something new. To get there, you have to ask the right questions. Ruin evolved from a question I wrote down as I was plotting out The Dreaming: Waking Hours: who haven’t we heard from yet?

The Dreaming is a vast landscape, and over the years we’ve traveled through it with faeries, angels, demons, muses, myths, sentient environments, personified ideals, and the occasional Shakespearean escapee. It’s hard to do the unexpected in a world built on the unexpected. We needed a walking plot twist.

Around this same time, I was going through one of my occasional bouts of really, really bad insomnia. I’m talking about nights when I’m lucky to get three or four hours of rest. I found myself awake at 3am thinking about how delighted I would be to have a horrific nightmare right about then, because at least it would mean I was asleep.

Then came the epiphany: what if we put a nightmare at the center of the story? What does it mean to have a bad dream as a protagonist? And then Ruin came tumbling out faster than I could write him down. A nightmare who falls in love with the person whose dreams he was sent to haunt. A nightmare who doesn’t want to be a nightmare and tries to change, who aches for a kind of human connection he might never have. It raises tantalizing questions from a storytelling perspective—if you have power that is inherently malevolent, can you simply choose to use it for good? Or is there more work involved? What do you have to sacrifice to become something better?

That was the genesis of our ‘lanky lavender lad,’ as Nick (Robles) put it. He’s very different from the other nightmares we’ve met in the Sandman Universe, all of whom live up to their names—they’re malicious and sadistic. Ruin, on the other hand, isn’t very good at his job. He’s soft, he’s shy, he’s awkward, he’s eager to please. He is as terrified by his own darkness as a dreamer would be. He makes this profound, heartbreaking effort not to frighten anyone. And he sets off on this quest to find the person he fell in love with, against all odds.

The insomnia passed, and I am once again a nightly citizen of the Dreaming. For now. So is Ruin, but while we—with our mounting anxieties and screen time and caffeine and stress—are increasingly desperate to live in his world, he, in his own way, is dreaming of ours.


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