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InterGalactiCon 2018: Highlights on this San Diego Convention’s Inaugural Debut

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InterGalactiCon is the brainchild of former Playstation and DEF CON EXEC Steve “Captain” Kirk, who The Beat interviewed last month. When asked the reason for creating InterGalactiCon, Steve had said, “We wanted to design this as an experience. Something broad like Comic-Con can be, but more accessible and more-easy to get into. More space and easier to interact with your friends.” InterGalactiCon has been Steve’s passion project for more than sixteen-months now, consuming his days and nights with planning.

E3 2018: The VR Class of 2018 is Going to Do Big Things.

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Virtual Reality is only now starting to come out of its infancy. Hardware makers such as HTC, Oculus, and Sony are consistently bringing new...

InterGalactiCon 2018: Babylon 5’s Claudia Christian Gives Convention Keynote

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One notable memory she shared was from her work on the movie The Hidden. In it, she played as a stripper with an alien housed inside her body. “I sort of lied to get the role,” she said. The director had fired one actress for the role Claudia auditioned for, due to not having a look right for the role. Claudia cupped her hands in the air just in front of her chest to explain what she meant by this. “I was really skinny at the time, so I was pretty much all straight there.”

E3 2018: CONTROL is What Happens if David Lynch Would Have Made Max Payne

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Remedy Entertainment is the studio best known for the gaming properties Max Payne, the psychological horror Alan Wake, and the live action/gaming experiment Quantum...

E3 2018: Lara Croft Shows the Hazards of Her Profession in SHADOW OF THE...

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During the Square Enix E3 press conference on Monday, the Eidos Montreal development team behind Shadow of the Tomb Raider, showed off a bit...

SDCC ’18: Peak Hall H may be over as Game of Thrones and Westworld...

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Winter is not coming, Jon Snow, at least not to Hall H.

E3 2018: Hands on with Nintendo’s “Let’s Go Pikachu” and “Eevee”

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Encountering pokemon in the wild has gotten a major change from all the titles in the past. Now, wild pokemon will be visibly milling about as you travel through tall grass, forested areas, and caves. This gives players the option of avoiding battles entirely. This also helps out when looking for a particular pokemon, saving all the time and energy usually wasted on random chance encounters.

EXCLUSIVE: Long Beach Comic Con announces Priest as Guest of Honor for their 10th...

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The Long Beach Comic Con will be holding their 10th Anniversary show this September 8-9 and they're letting out all the stops. Run by...

E3 2018: It Takes Customizable Evil to Fight Evil in LEGO DC SUPER-VILLAINS

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Multiple LEGO games span DC Comics and Marvel's lineups to build stories that spotlighted their do-gooders, TT Games decided it was about time to...

E3 2018: Demo Review of Super Smash Bros. Ultimate

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One area that didn’t get too much attention during the Nintendo Direct were the subject of stages. So far, we know every stage will come with a battlefield and omega form, and from footage shown we know that some old favorites like “Princess Peach’s Castle” and “Tortimer Island” will be making a return. After playing the game, I found that there are more past stages making a return, such as my personal Nintendo 64 favorite, Saffron City.

E3 2018: People Who Need People Are The Luckiest People in OVERKILL’S THE WALKING...

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Let me start by saying, playing video games with people online is far from my thing. All my favorite gaming experiences are drivne by...

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