Process

Do we need The American Sequential Arts Guild?

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Over the years there have been many attempts to start a comic book creators union or guild. Neal Adams tried one back in the day, and got frustrated and gave it up. Tony Harris...

How to make a Treadmill Desk by Colleen Doran

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The resourceful Colleen Doran explains how she avoids the damage of sitting on your duff all day with a Treadmill Desk Details on how to make one in the post, as well as tips...

Bookmark: The Business of Cartooning resource page

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After yesterday's bucket of cold water dumped over our heads by Jim Zub, we were toying with the idea of making a "resource page" with links to facts and figures on the industry but former Flash Gordon artist and current MCAD teacher Jim Keefe has done it for us! Keefe collects various pages and post on contracts, horror stories, rates and other things everyone should know. We recommend that young creators (and maybe some old ones as well) check out all the links.

ComiCON-versation #13: LBCHC 2013 Wrap-up…

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by Mike Scigliano So after what amounts to close to a year of preparation and work, the 2012 edition of the Long Beach Comic & Horror Con has come and gone. I've spent the...

INTERVIEW: Steven Sanders has Designs for the World

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Steven Sanders was one of the first people I ever interviewed. An artist and designer who has worked on books such as Five Fists of Science, SWORD, and Our Love is Real, I've always...

How to: A case study for a first-time Kickstarter, Part 2 — the first...

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Here's what our first 24 hours looked like: 5 am - Coffee.  Lots of Coffee.  Hit the launch button.  Create bitly link (bitly.com gives great analytics and allow you to track the reach of your link outside of Kickstarter).  Text, email, and Facebook message friends on EST and CST.  I made sure to message people individually and not as a group, as I thought this would better my chances of getting them to repost our campaign.

Warren Ellis on writing dialogue

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In response to a reader, Warren Ellis passed along the following notes for writing dialog which strike us as very useful. With apologies, here's the whole thing:

Good Work, Comics: Boy Bands and Shadow Edition

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It’s getting tougher all the time, as Paul McCartney would’ve likely sung if the Beatles had reunited for a jaded comeback tour in the 1990s. All you want in life is for Stephanie Brown to...

A Letter Lasts Longer

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Dean Haspiel went off with a specially selected group of artists and cartoonists to Florida a few weeks ago, as part of a comic-arts residency at the Atlantic Centre for the Arts. As part of...

INTERVIEW: David Gallaher, King of Digital

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Over the last ten or so years, one thing has been guaranteed: where there are new ways of developing and progressing digital comics, there you will find David Gallaher. Writer for a variety of comics including High Moon, Box 13, Darkstar & The Winter Guard and Deadlands, Gallaher has been at the forefront of digital comics for years. Amongst others he was involved with the DC digital project Zuda, had the first original content published by ComiXology, and has recently successfully brought his new graphic novel Only Living Boy to Kickstarter.

Marvel’s Next Big Thing: Captain America

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The final Marvel phonecall of the week was for Rick Remender and John Romita Jr’s Captain America relaunch. More than the other calls, this was perhaps the conversation most centred on craft and design,...

Halloween supplemental: horrific work areas

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Colleen Doran is rightfully horrified by the above photo of a work area—that belongs to an unnamed cartoonist. As a prescription, she offers a list of declutterizing resources, which I'm sure we could all do with a look at.

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