Here’s a comic from my brothers’ collection, the type of comic kids read back in the 1960s and 70s. We didn’t care about condition or collectibility, we just read the comics, tossed them in a cupboard somewhere, and maybe re-read them when we were bored. That pile never got in the way, never got too big for our mother to throw out, and so I have a box of dog-eared comics, mostly Archie, Harvey, and Gold Key issues.

Why feature this particular comic? Because, based on a licensed property, it’s one of the worst comics I’ve ever read. Oh, the story is enjoyable, the artwork utilitarian, but there are just so many things wrong with it that I can’t help but tear into this like a pack of hyenas on a rack of baby-back ribs!

Now, I know that Gold Key’s staff churned out comics at a fantastic rate, and most likely had little assistance from Desilu Studios regarding plot, canon, and possibly even reference. So, I’ll let the staff remain anonymous, and I’ll avoid nitpicking little details, like the Stardate. If you’d like to read the story for yourselves, Checker has collected these comics into nice trade paperbacks, and Amazon offers a DVD archive of every Star Trek comic!

So, I hereby feature, “The Voodoo Planet”!

The Enterprise, exploring the nearby space of the Milky Way galaxy, discovers a duplicate of Earth! (Probably Earth Mark Two… those plural zones can be tricky.) Even the plate tectonics are similar, which is extremely remarkable, given the hypothesized origin of the Moon.

Here we see the Enterprise, as it approaches the planet on Page Two. Note the exhaust from the nacelles. This error is repeated later on the same page, and again two pages later, as the ship travels over Paris on Page Four. (Perspective is badly drawn. Either the Enterprise is smaller than the Eiffel Tower, or the Enterprise is far in the distance, and the colorist could not use the limited palette to create a sfumato effect.)

Panels on later pages show the exhaust from the nacelles without color (unlikely to be contrails, as the ship would have no exhaust to create them). Only one panel shows the Enterprise without exhaust. Every other panel uses the exhaust, with speed lines, even though the speed lines would have been sufficient to denote movement.

So, Kirk and Spock beam down to what they think is Paris, only to find it deserted. There, they find a copy of the Eiffel Tower, several feet shorter, and constructed COMPLETELY out of papier-mâché. (Shouldn’t they have used plaster of Paris?) Before Spock can theorize how a large 100+ foot tall Eiffel Tower constructed out of glue and paper could support its own weight without collapsing, a mysterious “laser beam-ray” strikes the tower, causing it to collapse. Kirk and Spock flee, barely escaping as the Tower crashes into the papier-mâché buildings which surround the Tower. (Although Google Maps shows that there are few buildings near the Tower, I will ignore this error, as this is a Voodoo Planet, and verisimilitude is not required to achieve the desired effect.)

Soon, news arrives from Earth via “relayed galaxy radio photograph”. Not video, PHOTOGRAPH. In the 23rd Century. Relayed across light years of distance almost instantaneously. The news? The Eiffel Tower has collapsed in Paris, at “exactly 12:40 P.M.”!

Spock glances at his wristwatch chronograph (I guess classic design never changes), and deduces “That was precisely the outer-galaxy time here that the papier-mâché tower toppled on us!” Doctor McCoy conjectures, “Could it be some sort of weird, deep space voodoo I wonder?”

As the Enterprise flies over “Rome”, the laser beam appears again, demolishing the Colosseum of Rome! The Enterprise triangulates the source of the laser beam, and rockets (literally, there’s exhaust from the nacelles) to a nearby planet. The ship hides in a debris field of space trash (well, that’s accurate, although I’m sure the Federation has cleaned up the space junk around Earth by this time) and Kirk, Spock, and McCoy beam down for reconnaissance. (No redshirted security guards.) There they find a primitive voodoo tribe (although the natives are only throwing spears at human targets, not actual effigies). The natives are subdued with hand to hand combat (the sound of the phasers would have been too noisy, but fisticuffs aren’t?), and the control room of the laser fortress is entered. Before our heroes can subdue the villain, a small button is pressed and… the Sphinx is destroyed!

Hey… who built all this? Paris, Rome, Giza… Even if it’s a replica, there’s still a lot of work involved, much of it rather detailed. Consider what was required when Epcot’s World Showcase replicated various national landmarks. How were a bunch of natives trained and coerced into building all this? Given that this is a voodoo planet, wouldn’t it just be easier to nuke the San Andreas Fault or trigger the Yellowstone supervolcano?

Kirk and Spock are subdued by voodoo dolls (action figures!) manipulated by the natives, the pain too excruciating to allow Spock or Kirk using their phasers on the natives! The villain? The nefarious Count Dressler! Leader of a small kingdom on Earth, Dressler was “the only fanatic in power who sought to produce hydrogen bombs when all Earth was negotiating to ban them!” (Kirk) (Wait… they still had H-bombs on Earth? After a nuclear holocaust? And independent countries? What was the United Federation of Planets doing all this time?)

Escaping in a ROCKET ship, Dressler lands on a planet “hostile to Earth’s ways”. (No, not Qo’noS.) Dressler mastered the natives, stole their secrets, and became their leader. (Wait… why didn’t the natives just make a voodoo doll of Dressler?) Dressler, in typical supervillain fashion, then demonstrates his voodoo technique in front of Kirk and Spock. Instantly, the Tower of Pisa is toppled! While Dressler gloats, McCoy rescues Kirk and Spock, fisticuffs subdue the natives, and, without firing phasers, our heroes retreat back to the Enterprise.

There, they once again experience extreme voodoo pain (but not death) but with McCoy’s pain killers, they can concentrate enough to research a solution. (My solution? Use the ship’s phaser and level the laser fortress, killing the villain and a few natives, while preventing thousands of deaths on Earth.) Spock then discovers that a similar technique was used by a Vulcan clan known as “pain casters”. Spock synthesizes the Vulcan herbs, and Kirk and Spock undergo the voodoo rite.

Free of the pain of the action figures, Kirk and Spock (again, no red-shirted security) subdue Dressler, and transport him back to the Enterprise. Kirk then decides, without any sort of trial or rule of law, with no regard to the destruction of priceless landmarks and human suffering, to exile Dressler to an unpopulated planet. (Hey… you don’t suppose George W. Bush read this comic, do you?)

So… Spock discovers an incredible weapon which can be used across vast distances… and it is never heard of again. (Although, perhaps the Tantalus Field used a similar technology.)

Twenty-six pages of story for fifteen cents. Even the ads are kinda cool, marketed towards kids and teens of that period. Posters, patches, toys, a few text pages from Gold Key… it actually is a “satisfying chunk” of comic, especially if you’re a kid. I don’t know if I could read an entire collection of these comics (even the modern Trek comics are a bit much), but I wouldn’t consider the twenty minutes spent, wasted. It’s just that reading this story, my suspension of disbelief collapses faster than a papier-mâché submarine!

So, dear readers, got any favorite good “bad comics” you’d like to share?


  1. The Gold Key Star Trek comics were notoriously bad. At least in the beginning, the creators had never even seen the show, so they had no idea of the its actual tone or the characters. There was no editorial direction to ask for melodramatic Space Age sci-fi instead of whacked out Silver Age sci fi. The artists (outsourced overseas, somewhere the show wasn’t broadcast) had only bad publicity photos to use as reference, which is why the likenesses were only close for certain poses, and why the scale of the ship was so very wrong.

  2. I love the Gold Key Star Trek for its WTFness. A later issues pits the Enterprise against the Greek Gods forcing Kirk and Co. to recreate the Odyssey (hope it’s collected soon).

    The part about the creators never seeing the show makes sense since their Klingons (in the first few issues) look nothing like any series’ incarnation.

  3. They used to draw Yeoman Rand with a big red hat, I think the colourist got confused about her beehive hair!…

    Also in one issue, Spock’s solution to a problem is to kill everything on the planet from space with lasers! very unTrek!

  4. I have one precious old Gold Key Star Trek comic from back in 1967. Even as a kid, I knew that the comic got a lot of stuff wrong in terms of characters and action, not to mention the ship, but it was still so cool to have a Star Trek comic! Cool enough that I managed to smuggle this in with the few precious books my parents let me keep when we had to move across the country in 1968. I still have it.

  5. Interesting that the Captain’s Log is portrayed as a regular diary. Since William Shatner always narrated in the voice-over, I always assumed (even as a kid) that the Captain’s Log was kept as an audio recording.

    Today, of course, the Captain’s Log would have its own special font …

  6. If memory servers the early Gold Key Star Trek comics were done by a European creative team who had never seen the show and had practically no reference material. That’s why the early issues are so odd. (Not only the exhaust from the Enterprise but Scotty with blond hair, members of the landing crew wearing rocket packs and carrying ray guns, the enterprise landing on planets instead of using transporters or shuttles). Even if the stories were good, (they weren’t), they still wouldn’t have been Star Trek.

    Len Wein started writing the series around issue 10 or so, got the artist better source material and wrote stories that were pretty good, (for the most part better then the 3rd series of the TV show). Unfortunately Len left after a half a dozen issues and while the “have these guys ever even seen the show” bits didn’t happen so much after that the stories weren’t all that good either.

    Arnold Drake wrote some stories late in the run that were pretty readable but still not as good as the ones Len wrote, and certainly not as good as the ones Peter David and Mike Barr would write when DC got the license a few years later.