Kick-Watcher: INTERVIEW with Gail Simone on LEAVING MEGALOPOLIS


Gail Simone and Jim Calafiore, the same team that brought you SECRET SIX, is bringing you LEAVING MEGALOPOLIS.

The WildStorm Legacy


With the announcement of the closure of WildStorm imprint at DC and the retiring of the WildStorm name, it isn’t just another in a long list of comics imprints that have ended over the years. In its 18 year run WildStorm has been a vital part of several revolutions in commercial comics, and changed the game in many ways — Rob Liefeld’s post below gives a succinet run down of some of the highlights.

Founded by Jim Lee as one of the original six Image Studios (along with Marc Sillvestri’s Top Cow, Todd McFarlane’s McFarlane Productions, Rob Liefeld’s Extreme Studios, Jim Valentino’s ShadowLine and Erik Larsen’s Highbrow Entertainment), WildStorm immediately established itself as one of the most commercial, with huge sellers like WildCATS and Gen 13. A series of developing fan favorite artists, including of course Lee himself, but also J. Scott Campbell, Joe Madureira and Humberto Ramos, kept popularity up, while the creator owned Homage imprint delivered such strong properties as Astro City and Leave it To Chance.

Although known first for their art, by the end of the decade, WildStorm was really becoming known for some of the most daring mainstream writing of the period, with genre-defining work by Warren Ellis and Mark Millar, strong adventure material by Jimmy Palmiotti and Ed Brubaker, as well as daring experiments like Automatic Kafka, a book by Joe Casey and Ashley Wood that people are still figuring out.

And then there was America’s Best Comics, an new line of comics written by Alan Moore that would introduce the world to League of Extraordinary Gentlemen, Tom Strong, Promethea and Top Ten, the superhero police procedural. And our favorite, Jack B. Quick, the boy inventor who solved science’s greatest non problems.

Of course, there are dark parts to the legacy as well, all of which will be trotted out and discussed at length, we’re sure. But for now, we asked creators and staff for some of their good memories, and this is what they came back with.