§ The AP is running a nice profile of the webcomics collective Act-i-vate:
Artists in the year-old, invitation-only collective upload a new comic or installment to their graphic novels each week, making the content on the daily anthology highly diverse. ACT-I-VATE members draw upon a host of influences including Japanese comic book artists, music, film, literature and their own psyches.
The elaborately rendered comics cover a broad swath of genres ranging from horror and post-punk, to cliffhanging romance and extreme adventure. The stories are irreverent and hysterical, a blend of the tragic and pathological. They range from dark (take Nikki Cook’s “Sack of Puppies,” which is about “pretty nasty evil things and mean little kids”) to surrealistic (there’s Pedro Camargo’s “Glam,” which chronicles a “grungy cyberpunk trash universe that’s almost like Candyland with little stuffed animals running around.”)
§ An elite gang of academics have justified their time spent with Gameboys by naming “The Ten Most Important Video Games” :
“Creating this list is an assertion that digital games have a cultural significance and a historical significance,” Mr. Lowood said in an interview. And if that is acknowledged, he said, “maybe we should do something about preserving them.”
Mr. Lowood and the four members of his committee — the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist — announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
Click on the link to find out which game is “one of the most important art works of the 20th century”!
§ The New York Comic-Con site is putting up various Audio Podcasts> of panels, including “Review and Outlook 2007 for Comics Publishing”. Virtual confab!