Bloodborne: Death By Sleep
Writer: Ales Kot
Artist: Piotr Kowalski
Publisher: Titan Comics
Initial Release: 10/23/18
“Awakening in an ancient city plagued by a twisted endemic – where horrific beasts stalk the shadows and the streets run slick with the blood of the damned – a nameless Hunter embarks on a dangerous quest in search of Paleblood… his only escape from the endless Night of the Hunt…”
WARNING: The following contains spoilers for the Bloodborne video game.
There’s a very particular type of game in the likes of FromSoftware‘s colloquially named “SoulsBorne” series. These are the titles under the Dark Souls moniker and Bloodborne, whose prospect of a sequel has been highly anticipated, but never confirmed. They’re wildly popular not just for their grim aesthetics and unique storytelling, but arguably mostly for their notorious difficulty. There’s a growing number of games like this, where you are all but tormented in your push for progression. But this developer has its own flavor and has solidified their place of power and respect.
If at first you don’t succeed, die, die again.

So how does such a grueling, interactive experience translate to comics? Quite well, actually. The artwork is incredibly raw, using a great deal of etching and rough texture, matching the themes of gore and pestilence. Kowalski makes great use of stark blacks to indicate the enigmatic shadows veiling every macabre detail of this flaming, decayed world. The actions are a little stiff in places, but I do feel he depicts battle sequences well. It’s a grisly, dark, dirty mess that’s just unnervingly mesmerizing.
In the appropriate time of late October 2018, the first of four Bloodborne trade comics was released. I actually pre-ordered the book, wondering what it might contain. See Bloodborne, to myself and many others, has a fascinating story. You could go by most of a playthrough without truly touching on most of it, as the narrative isn’t fully presented, not outright. You meet enemies with no inherent explanation of what they are or how they came to be, only a vague idea that the plague transformed people into beasts. But what started that plague? Why are locals hold up in their homes and saying your kind are to blame? A lot of the explanations come from careful examination of what some characters DO say to you along with item descriptions. Some would say part of what’s so engaging about Bloodborne‘s story is that its narrative is somewhat incomplete, it’s piecemeal, fragmented. So again, how does this look in a comic?

But the mental strain of repeating the same scenarios over and over with no end in sight is a deep, existential concept touched on in things like the movie Groundhog Day, albeit lightheartedly, but are delved deeper into by the likes of Edge of Tomorrow. If you repeat the same day over and over, there may be fear and even novelty, but as it continues, unrelenting, your psyche feels the pressure. 
Naturally, as this is perhaps intended to be supplementary to the game story, there are encounters with several key figures in the game. As the hunter butchers their way through the same endless night of the hunt, they meet some comrades who present a strange child. Before they brush this off as “not what they seek,” the child is shown to have white blood, staggering our protagonist. Through these encounters, I’ve guessed this comic is probably a prequel to the game. That first familiar encounter is with Djura, a hostile hunter that refuses to kill the now beastly residence of Old Yharnam. He’s the one who introduces the main character to the paleblood child, but unlike in the game, he is easily friendly to this hunter and he isn’t alone. He leads The Powder Keg Hunters, a faction only hinted at in game by items attributed to them such as The Powder Keg Hunter Badge or certain “crude” weapons. It’s even hinted that their numbers are thinning and Djura is alone in not wanting to harm these former innocent villagers turned monsters.
And naturally, the hunter has to meet with Gherman, the first hunter, and The Doll. While there are very infrequent lines of dialogue denoting Gherman’s true nature, trapped in the Hunter’s Dream at the hands of an unwieldy horror, in the comic there’s several interesting lines of hushed whispers that allow our hunter to slowly realize even their master is trapped with no hope of liberation. It’s just this little injection of fear and paranoia that could go completely unheard in a play-through of the game that lends itself so well to the hidden horrors of that universe. Otherwise, I’d call the doll’s brief presence and other little details fan service, though it doesn’t get in the way of things to me.


The second and third installments of the Bloodborne trade series are available online and in-store, the final book, Bloodbone: The Veil, Torn Asunder will be released on February 4, 2020 and is now available for pre-order.


Bloodborne: Death By Sleep









