INTERVIEW: How OVERKILL’S THE WALKING DEAD will be like nothing fans have experienced before.

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Earlier this week Skybound, 505 Games, and Starbreeze Studios announced a partnership that would see the development of a brand new action based experience for fans of Robert Kirkman’s The Walking Dead.

A new trailer introduced the world to an architect named Aiden as he rummaged the ravaged streets of Washington D.C. In case you haven’t seen it take a look at the first trailer from Overkill’s The Walking Dead:

Game developer, Overkill and Starbreeze Studios are best known for their bullet flying co-op action series Payday. A game that let you and four friends team up in order to plan and execute high stakes bank robberies that often ended in exhilarating gun battles with cops and S.W.A.T teams. While Payday certainly didn’t lack excitement, it wasn’t a game particularly known for its storytelling. This new venture into pop culture’s hottest property breaks all sorts of new territory for every member of this partnership.

We went straight to the source to get a few answers from Executive Producer on the project, Saul Gascon.

COMICS BEAT: It was announced the game would center around four characters, one of which was introduced in the trailer, but will all the main characters be new to The Walking Dead universe?

SAUL GASCON: Yes, we are telling an original story specially crafted for the game, within The Walking Dead universe, with a new set of characters – including Aidan who you were introduced to earlier this week. We are working closely with Robert Kirkman and his team at Skybound on a new storyline inside the same universe, in which we explore Washington DC a few months after the outbreak. This has never been explained in any of the comics, shows or web series, and we are both very excited to share it with all TWD fans out there.

CB: How long has the game been in development?

SG: We started on the project in 2014, exploring technologies to allow us to build our unique vision for the game. Since then, the game has evolved and grown into something more engaging and better than what we originally planned. It’s been great for us to have the time to see the game evolve to its current state. We look forward to showing it off next year, and get people excited for its fall 2018 release.

CB: How much will the gameplay experience parallel with the Payday series?

SG: Well, The Walking Dead game will build on some of the strengths and learnings from PAYDAY (we love the co-op FPS genre) but is a completely new game from OVERKILL, a brand-new concept leveraging on the tension and threads of this particular universe. It’ll still be four-player co-op action, but you and your friends will fight the dead as well as the living. And each playable character will be unique with their own skills, role in the group, etc.

CB: What has been your experience been like so far with getting original characters approved by Skybound?

SG: They’ve been a great partner and it’s been a really collaborative process. Not only do we work with them on the characters, but also, we’ve been working side-by-side with them on creating the main story of the game, to ensure Kirkman’s universe is properly projected.

CB: Currently, there are two distinct universes to The Walking Dead. One in the world of the comics and the other in the AMC television show. Which one will the game take place in?

SG: Obviously, we’re big fans of both, but our game is built around the same universe as the comics. As such, we hope fans of both the show and comics will feel right at home.

CB: We’ve had many mobile strategy games, story-driven experiences, and even an FPS based on the hottest property in pop culture. What is Starbreeze looking to bring to the table that no experience has yet to capture?

SG: We’ve played the other The Walking Dead games and we think we can deliver a unique experience, that fans will really enjoy. For the first time in a while, you will be immersed in this universe in first person, together with your friends in a very tense game experience. We want players to feel the pulsing, constant, thread of walkers waiting after every corner, and know their actions will have consequences. The game will be released on PC, Xbox One and PS4.

CB: I do the plugs around here Saul! But yes, the trailer was a great first shot and I can’t wait to see these new characters in action and exploring a Washington D.C. that’s not too far off from where it’s heading in real life. 

Overkill’s The Walking Dead will be releasing in Fall 2018 on PlayStation 4, Xbox One, and PC. Follow the game on twitter @OverkillsTWD and we’ll bring you more on the game in the coming months as its sure to be one to keep an eye on in 2018. 

 

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