Over at the Flight Comics Blog Kazu Kibuishi is previewing the cover to FLIGHT 4, and there is an announcement of an event:
This piece, along with others by Chris Appelhans, Khang Le and Israel Sanchez just to name a few, will be on display at the Imaginary Spaces gallery show at Nucleus, which opens this Saturday the 16th, from 7-11 PM. Be sure to check it out, and don’t forget to visit the Nucleus site for the full details.
Kazu has also contributed a piece to the White Elephant Show (of which Rad Sechrist is also a part of), which opens to the public on the 16th at Mauve, running from 4-11 PM. All proceeds from the sales of the original artwork on display will be donated to the Children’s Hospital of Orange County. Full details here.
Bigger image in the link.
Over at his blog Kibuishi also talks about the difficulty of maintaining focus while working on a long graphic novel project:
As a reader of graphic novels, it always bugs me that most long form comics read like they are the first draft of the material, when in fact they often are. And for good reason. As a creator of graphic novels, I am exhausted by my selfish reader tendencies by having to redraw page after page to smooth out the reading experience. I can see why, over the years, creators often compromised their stories under the pressures of deadlines and satiating the public’s thirst for the material. For the large amounts of time and energy a creator must spend to create the work, the reader only gets a small handful of information to chew on. Sometimes, working out the details are not an option. This is the pickle that the readers and creators of comics seem to always find themselves in. Readers are very forgiving of the story elements in a comic book. This is unlike other media, like films or novels, where audiences often criticize stories with sharpened talons, and only the very best and most appealing works make their way through the gauntlet. Is it because comics readers understand how difficult the process is and are simply happy to have reading material? Or is it simply that we have low expectations of the medium, as opposed to extremely high ones for films and novels?