Hello Kitty Island Adventure developer Sunblink is in hot water with its player base following an update about the game’s City Town DLC—but the main criticism is of the team’s promise of less transparency moving forward.

On October 15, Sunblink released a statement in the Hello Kitty Island Adventure community Discord server stating that, despite repeated statements from the developers that City Town would make its debut on Nintendo Switch, PlayStation 5, and Steam before the end of the year, it will now be released on these platforms in Q2 2026. It’s a major blow for many, especially those who purchased the game in January assuming that City Town and its main character, the rainbow bunny Usahana, would be included.

To add insult to injury, per some player comments, the City Town DLC will be a paid expansion much like the recently-released Wheatflour Wonderland DLC. Both expansions are available for Apple Arcade players (who pay a monthly subscription fee to access Hello Kitty Island Adventure and other AA games) at no additional cost. 

Following Sunblink’s announcement, players shared their feelings on Discord, Reddit, and social media. This included starting a discussion thread in the Discord’s feedback section. Chief Product Officer Chelsea Howe, who frequently answers player questions and interacts directly with them on Discord, participated in the feedback thread. This included sharing a long post in which Howe attempted to address the most repeated feedback from players.

One section of Howe’s post in particular has drawn even more ire than the City Town DLC update itself.

“People are disappointed by the communication around the release—yep, this one’s on us. We were quite confident that we’d get to release City Town initially (a ‘part 1’) this year, which is why we talked about it,” Howe wrote.

“This contributed to additional disappointment, so we (and me specifically!) are going to give less frequent updates (or keep them to ‘still working, nothing new to announce’) and not provide as much transparency into our development, because at the end of the day development is always going to have bumps and setbacks, and we don’t want that to lead to continuous player disappointment,” Howe continued.

The promise of less transparency is seemingly the exact opposite of what players want. But how did this situation get so out of hand to begin with?

Why is the City Town DLC such a big deal?

Hello Kitty Island Adventure - City Town promotional image
(Sunblink)

Hello Kitty Island Adventure was released on Apple Arcade in July 2023, and City Town was added in the game’s 2.0 update in September 2024. It introduced fan-favorite character Usahana and a brand new area to explore, including new shops, new craftable items, new recipes, new critters, and a group of new island visitors.

At time of writing, Apple Arcade subscribers pay $6.99 per month for access to a whole library of exclusive titles, including upgraded versions of free mobile games like Balatro and Slay the Spire.

In January 2025, Hello Kitty Island Adventure was released on Nintendo Switch and Steam, then for PlayStation 5 in August 2025. The base game costs $39.99 or players can opt for the Deluxe Edition (which includes dozens of past event items, including clothing and furniture, as well as additional resources) for $59.99.

Although Sunblink was careful not to include any City Town content in its promotional language or images for Hello Kitty Island Adventure for these platforms, non-Apple Arcade players have known about City Town since its AA release and thus expected to have access to it when they purchased the game.

One of the most repeated questions in the HKIA Discord is a variation of, “When will non-AA players get City Town?” 

Initially, the developers stated that City Town was not included in the initial HKIA release for new platforms because it wasn’t finished yet. For the last 10 months, the developers have openly communicated about their hopes to get City Town into the hands of all players before the end of the calendar year.

In its most recent update, Sunblink said,

Recently, we began our City Town DLC closed beta with the goal of launching Part 1 on Switch, PC, and PS5 by the end of this year. However, feedback from the beta made it clear that we still have a significant amount of work to do in order to reach the level of quality this release (and our players) deserve.

We always try to deliver the best experience possible. We’d like to integrate the feedback (and our learnings from Wheatflour Wonderland) and make City Town the best it can be, rather than rush it out before it’s ready. With that in mind, we’ve updated our roadmap: the City Town DLC is now planned for next year, likely around Q2 2026 (April–June). It will be a single paid release, similar in structure to Wheatflour Wonderland. Pricing details will be shared closer to launch.

In its statement, Sunblink also revealed that Apple Arcade players will soon have access to “a completely redesigned [City Town] map that improves gameplay flow, storytelling, and navigation,” among other oft-requested changes.

Sunblink never stated whether City Town would be a free content update or paid DLC for non-AA players, but this obfuscation is diminishing player trust even more. It’s also clear from player feedback following this most recent announcement that many players bought the game assuming City Town would be included, and now feel betrayed to learn that they’ll have to pay more money for it.

As one player pointed out in the community Discord server, the cost of HKIA Deluxe Edition for Nintendo Switch, Steam or PlayStation 5 is the cost of nearly nine months of an Apple Arcade subscription, a service that gives people access to over 200 titles. Additionally, the Wheatflour Wonderland DLC is included for AA players at no additional cost, but players on other platforms have to pay $14.99 to access it.

Sunblink hasn’t announced City Town DLC pricing yet, but it may not matter. Many players are calling for a boycott of the game on all platforms, and those who aren’t calling for a total boycott have said that they will not give Sunblink any more money.

Some of this anger seems to be due to disappointment in the lack of substantial content in the Wheatflour Wonderland DLC, as well as game-breaking bugs that have reverted saves, force-stopped player progress in certain quests, and more. And some of this anger seems to stem solely from players feeling led on about City Town, whatever Sunblink’s intentions.

How Sunblink’s response fails its players

In her role as Chief Product Officer, Chelsea Howe represents Sunblink each time she posts in the Hello Kitty Island Adventure Discord, whether that’s a fair standard or not. Her response to players in the feedback thread about the City Town DLC update has prompted even more negative feedback, with some fans removing their positive reviews on Steam and replacing them with negative ones.

Howe’s apparent promise to be less transparent about the development process for City Town and other updates isn’t the way to regain player trust, nor is it an appropriate response to players voicing frustration about content being both delayed and—from some points of view—suddenly locked behind a paywall. Howe’s tone in her post is also quite flippant.

“Here’s what we’ve heard so far: People are disappointed that it’s a paid DLC because some felt it was advertised or implied to be part of the main game—we were VERY cautious in all of our Steam/PC/PS5 marketing to talk (and show) only content available on Friendship Island,” Howe wrote. “We very consciously never used images or descriptions that included Usahana or City Town. While we didn’t know for sure at the time if it would be free or paid, we wanted to leave the option open for either, and tried to be very cognizant that no one would buy the main game because, say, they saw Usahana on the Steam page.”

Players have taken issue with this because it implies that, at some point, the City Town DLC was intended to be a free update. Some posters have called this the “cozy game to corporate cash grab pipeline.”

In her post, Howe continued, “People are disappointed that it’s a paid DLC because they feel the main game was already expensive—at the end of the day, we hope that people feel the main game was worth the price, and that the DLC we release are also worth their prices. We are releasing free content updates as well, at no additional cost to players, and want to continue to have both free and paid additions to the game.”

Sunblink is a business and businesses have to make money to continue making their products. None of the HKIA players seem to be contesting that; rather, they are asking the developers to treat all players on all platforms the same. Their reasoning is that if an update is free for Apple Arcade players, whose monthly subscription is not sent exclusively to Sunblink, then that update should also be free for players who paid between $40 and $60 for the base game.

Not only does Howe fail to acknowledge players’ actual feedback in her post, but her promise of less transparency has alienated even those who didn’t have a negative reaction to the City Town DLC update.

Per posts from HKIA players on Reddit, this isn’t the first time Howe’s posts have been perceived as rude or dismissive. Last year, a huge swath of previously-active Discord members left the server, citing her posts as the reason behind their departure. Now, many players are questioning whether staying in the server is worth it if the developers aren’t planning to share as many updates or answer as many questions—something that previously set Sunblink apart as “one of the good ones.”

9 COMMENTS

  1. They’re also silencing all the people that are speaking up about how Chelsea has been treating us all in the discord server! We have been banned, muted and beaten down for speaking up

  2. It’s gotten even worse.. things are being said like how we aren’t entitled to communication. Members who have been outspoken are banned. It’s a mess.

  3. I was very active on the server since launch. I reported a bullying situation and I got banned. That was not part of the issue but when I included the screenshots as proof it was noticed by the mod team and led to me being banned for having friends on the server who are also my friends off the server. Not being a part discord because of this absurd rule has prevented me from making bug reports, giving feedback, and most announcements in general. I value those friendships too much to appeal my ban. The blame for this rule has been shifted to sunblink, discord, apple, sanrio and the devs. They claim having friendships on and off the servers and dms of any kind are unsafe bc they can’t control/view it. (There is also a rule you can not join if you are under 18 so it’s all grown ups)

    The team also consistently tries to claim they have no money to hired more help, mods are essentially unpaid volunteers, and the team is too small and stressed to handle things any better than they currently are. They have a global, multi-lingual game on several platforms, obviously this isn’t exactly the truth. (The server will only provide support in English and will ban you for any other language and a lot of members do not have English as a first language.)

    There is a ton of issues if you have the chance to read through the discord channels it is quite obvious. It is unfortunate that Chelsea inserted herself in this position when a ton of people work on this game and it seems like she is taking most of the heat. I can’t say unfairly though because she called me a ‘clout chaser’ once. I assume respectfully

  4. lovely read, great to hear someone talking about it. hopefully it’ll bring more eyes on the issue as it has gotten exceptionally worse now – chelsea outright said that we’re not entitled to a response from them after over 24hrs of silence with no acknowledgement from sunblink and then she just closes and locks yet another thread in the discord that was a space for players to discuss their thoughts and feelings (politely and respectfully!) about the way this CT announcement has been handled. it’s actually appalling and downright shocking how she speaks to people in the discord and it’s been an issue stretching as far back as 2023. really not a great look on the game and the company from chelsea’s part. if any player spoke like chelsea’s been speaking in the discord they would rack up enough warnings for a ban.

  5. I’m happy I can put somewhere publicly Chelsea’s other reply to everyone in the server confronting poor dev conduct/feedback replies:

    “No one is entitled to our attention, a response, or action on a particular issue, even if it feels urgent or personal.”

  6. also just to publicly say that the tone and language used by the dev in question was very shocking (see quote above)

  7. People are being silenced both on Discord and the Reddit group. It’s some strange censorship going on about any critique. There are users banned from using multiplayer due to time traveling in & accidentally opening the game (without no any warning), you can’t make friends within or outside of the discord server, the cinnamon roll furniture situation. And no I’m not harassing the developers and mods but this whole totalitarianism environment they have going on is completely unacceptable.

    The same say of this fiasco, the Witchbrook devs announced their delay as well. But while some players held strong opinions, with gentle reminders to folks to remain civil and respectful, people’s comments weren’t being blatantly deleted. Posts on reddit about the delay aren’t being deleted. While everyone must remain respectful and civil, we should be allowed to share some grievances and feedback.

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