By: Alexander Jones
Even without the Scott Pilgrim vs. the World film, author Bryan Lee O’Malley would likely still be a talent who is universally adored. However, after the movie, he is one of the most interesting creators who has ever graced the comic book scene. After finishing the Scott Pilgrim series of novels and wrapping the film, the author moved onto a brand new graphic novel (soon to beloved by readers) entitled Seconds. The new book is a stand-alone story that takes place in a restaurant setting. In addition, it is a story that toys with the fabric of time, altering the concept and toying with it in new ways. Take a look at what the esteemed author had to say about this book, and other comics spanning into the near future in the San Diego Comic-Con Spotlight on O’Malley;
That year I had to rush to get the book out in time with the movie. – O’Malley
Hudson noted that he likely wanted to talk about other things besides Pilgrim, and then proceeded to ask more questions about the project in a joking manner which was met with even more applause from audience. The room was then prompted to raise their hands if they had seen the film. Roughly 90% of the of the attendees raised their hands. The one person who would admit to not having seen it was an anomaly. When asked about how long he had worked on Pilgrim, the author noted that he first had ideas on it in 2002. Hudson elaborated that the series was important to her, as it pertained to theme of growing up overtime. Time played an important theme during the hour, especially when it was brought to the panelists attention that Seconds was crafted when O’Malley was entering his 30’s. She asked how many of the audience had read the book, which only shipped last week to the direct market, and was now available down at the show. There weren’t many who chimed in from the audience.
I am worried about actual chef’s reading this and saying “you fucked this up!” – O’Malley
Nathan Fairbairn, the colorist of Seconds was then praised. The group all wanted him to win an Eisner in the coming year for his work on the title. Katie starts abusing the power for the mistakes that she made. The protagonist wants “control over her life.” Through the title, she learns how to make “better choices”during the course of the story. Hudson used another metaphor likening the supernatural aspects of the choose your own adventure experience. She contemplated the rise of popularity of permadeath in videogames, and how that was likely a big pull in the story.
“What is happening? Is it an Earthquake?” Exclaimed Bryan Lee O’Malley on the amount of bass wobbling the room from downstairs.
The team talked about how the Sierra adventure games were also a massive influence to them. They mentioned the reference to the “House Spirit” which was only touched on in-game during an optional sidequest in one of the aforementioned Sierra titles. The author also noted that the work would have only took three years, but he hurt himself after signing a lot at Comic-Con. This incident slowed down production of the book, as the artist could not hold a pen for a staggering six months.
I wanna keep doing graphic novels, even though it’s enormously taxing in every way – O’Malley