Scooby Apocalypse #1
Scooby Apocalypse #1 takes a lot of time grouping the individual characters together before finally introducing a clear threat for the team to face. The outline of the plotting here is really shaky and doesn’t read like most of the expedient yarns Keith Giffen and J.M. DeMatteis are known for telling. They lampshade the heavy amount of dialogue in the comic itself, but it doesn’t excuse the plodding nature of the story. If the editors and writers noticed that there was too much exposition loaded into the middle of this messy reinterpretation of Scooby Doo and his pals, why didn’t they remove the scene so we could get to the titular apocalypse sooner? It seems like the painfully long middle of this book may have been included to explain certain concepts to a wider audience that may not be familiar with the Scooby Doo franchise, but the narration is too complex for young readers and unnecessary for older ones.
Much has been said about the inclusion of the brand new character designs in the story. Artist Howard Porter is limited by the complicated sci-fi costuming used in this story, which often obfuscate key facial features audiences use to connect with characters– most notably seen in Velma, whose glasses completely obscure her eyes much of the time. Porter’s pencils are technically strong, but the gritty and moody tone he imbues scenes with doesn’t endear readers to the story being told. Everyone always looks upset. Fred and Daphne sometimes look like they resent each other when their words and the mood of the scene reflect otherwise. Even Shaggy constantly wears a jaded and worn look on his face. Porter’s monster designs are great, but because of the huge amount of narrative set-up in this issue, he doesn’t get to feature any until the end of the comics. Ultimately, Porter’s work here is similar to Francesco Francavilla’s work on Afterlife with Archie, but instead of imbuing a classic property’s style with horror elements, Porter’s artwork in Scooby Apocalypse #1 eschews the original style entirely, replacing it with a generic sense of horror that loses what made the Scooby Doo cartoons so beloved.
The characterization of this incarnation of the Mystery Gang is a mixed bag as well. The close and fun dynamic between Shaggy and Scooby, which has always been the heart of the series, is charmingly preserved here. There are some weird choices– Shaggy is sometimes presented as a little too silly in comparison to previous incarnations of his character, which feels incongruent with how serious most of Scooby Apocalypse is. Also, Scooby’s emoticon technology is quite possibly the most confusing and unneeded aspect of any of these characters’ designs. Ultimately though, Shaggy and Scooby’s friendship adds a lot to the proceedings of this issue and makes me more hopeful for the future of this troubled series.
That said, we never get the opportunity to dig into their relationship more than we have in previous series or even start seeing how the interact with the rest of the team thanks to the huge aforementioned exposition dump. The creative team leaves no room to explore Velma’s dark inhibitions, which cause the Mystery Gang to unite in the story. Her reasoning and explanations feel hollow and mechanical, servicing the plot more than the character. Her motivations are unclear, which is especially apparent when you compare her scenes to Shaggy’s, as his motivations get a solid amount of shading. Fred’s and Daphne’s characterizations have the same problems as Velma does, ultimately making this the Shaggy-Scooby hour for better, or more likely, worse.
With this issue finally wrapping up the mass exposition littered throughout the story and jumping into some kind of horrific brawl between the heroes and monsters, maybe next issue will contain the characterization, plotting and intrigue that will really make readers interested in this property–but did the Scooby concept really need such a drastically new take on the concept in the first place? Or did Scooby need a back-to-basics approach à la the Archie and Future Quest reboots? Is anyone going to be able to stick around past this first issue to really figure out what speed this series will be regularly operating at?