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Art distraction: Character Designer Blog

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Interviews with folks who design characters for film, animation, video games and comics. For instance, Paul Linsley (his take on the Turtles, above.)

What goes through my mind?… “Okay Paul, we need a completely original character, that’s fun and appealing, but complex, yet simple, and like nothing we’ve ever seen before.” … Panic. Anxiety. A dim bulb of an idea. Start moving the pencil, Paul. You can do this. Just start moving your pencil. Man, that looks like crap. Wait look at some of your favorites in your inspiration folder. Awwww.. Carter Goodrich! Scott Morse! Yess… Clair Wendling :) Yes yessss… Maybe a little Joe Sorren… Yes More? Why not some Francisco Herrera? Yess. Some Travis Charest. No, wait too stiff! I know, some Nate Wragg, lightly peppered with Matt Nolte. Perfect. Now pick up the pencil and draw again. CURSES!!! Then I go on to take some cheap stabs at a doodle and give it some life. It’s like there is riot of bad drawings clamoring to escape your mind through the pencil, and every time you pick one up, those have to be released first before you begin to find the magic. Of course I go through the basic elements of design: circle, square, triangle, red, yellow, blue. Is this an antagonist/protagonist? If I have the luxury (depending on the project) I’ll go into the screenplay and try to understand their history, inner-conflict and the roll they play in the story.

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