The video game company behind the popular PROTOTYPE series — NOT the comics company. Dark Horse will create a three-part story bridging the gap between the original Prototype and PROTOTYPE 2 which comes out this year. The series will be released digitally, starting February 15th.
Creators include Paco Díaz, Chris Staggs, and Victor Drujiniu.
Radical Entertainment, the creators behind one of 2012’s most anticipated open-world/action games – PROTOTYPE 2 – and Dark Horse Comics, the leading publisher of gaming comics and graphic novels, have joined forces to create an all-new comic series set in the PROTOTYPE universe. With the game due out April 24, 2012 from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), fans looking for a jumpstart at getting a deeper look into the world of PROTOTYPE 2 should keep an eye out for this exciting collaboration launching February 15, 2012.
The all-new digital comic series will be broken into three original stories that bridge the gap between the original blockbuster game and the highly anticipated sequel, PROTOTYPE 2. The first entry, “The Anchor,” illustrated by Paco Díaz, continues the story of Alex Mercer, the protagonist from the first game, while the second story, “The Survivors,” illustrated by Chris Staggs, follows a small group of residents of New York trying to escape the city after it has been transformed into NYZ with the outbreak of the Blacklight virus. The third and final story, illustrated by Victor Drujiniu, is “The Labyrinth” and provides fans a deeper look into the backstory of PROTOTYPE 2’s new protagonist, Sgt. James Heller. Each comic in the series will be available at Digital.Darkhorse.com every other week beginning February 15, 2012.
“We’re always looking for meaningful ways to expand the PROTOTYPE universe, and Dark Horse Comics is an industry-leading creative powerhouse delivering best-in-class graphic storytelling that integrates deeply to the core of our IP,” said Ken Rosman, Studio Head, Radical Entertainment. “With this partnership, our fans will finally be given answers to some dramatic loose ends from the first PROTOTYPE game, as well as the truth behind Alex Mercer’s descent and evolution into a twisted shadow of his former self for PROTOTYPE 2.”
“Sgt. James Heller’s heart wrenching backstory meshed with the sheer amount of over-the-top shape-shifting action in PROTOTYPE 2 lend themselves perfectly to a comic book series,” said Dave Marshall, Editor, Dark Horse Comics. “We worked extremely close with Radical Entertainment’s story team for PROTOTYPE 2, and can’t wait to visually walk fans through the many dark secrets strewn throughout the tattered world of New York Zero!”
The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE 2 takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon. As the game’s all-new infected protagonist, Sgt. James Heller, players will cut a bloody swathe through the wastelands of post-viral New York Zero with unparalleled locomotion, building up a vast genetic arsenal of deadly, biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal – to kill…Alex…Mercer!
To find out more about PROTOTYPE 2, follow us on twitter at www.twitter.com/radical_ent or check out www.prototypegame.com for the latest trailers, screenshots, special promotions and more! And for the truly dedicated, go to www.facebook.com/prototype and join the PROTOTYPE Army – a community of over 360,000 (and growing) fans that receive constant updates from the team at Radical, and early sneak peeks at new information and assets.
PROTOTYPE 2 is currently in development for Xbox® 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. The game is currently rated “RP” (Rating Pending) by the ESRB, with an expected “M” (Mature – Content that may be suitable for persons 17 and older) rating.
Heidi MacDonald is the founder and editor in chief of The Beat. In the past, she worked for Disney, DC Comics, Fox and Publishers Weekly. She can be heard regularly on the More To Come Podcast. She likes coffee, cats and noble struggle.