It’s been a while since we had a good :future comic” on this site, as they’ve become way too inexpensive to produce, but here’s one that is beautiful, inventive AND moving. The Boat adapts the internationally acclaimed Dylan Thomas Award-winning story by Nam Le about Vietnamese resettlement in Australia following the fall of Saigon in 1975. It was commissioned by Australian TV network SBS and their interactive unit has created a scrolling graphic novel that uses limited animation, archival footage, text, gorgeous hand drawn art by Matt Huynh and sound design by Sam Petty (Animal Kingdom, The Rover) sound to tell this story.
There are many layers of irony to the mere existence of Fight Club 2. The original novel, beneath its hyper-masculine exterior, is a critique of traditional masculinity and mass-market consumerism. It reinforces the notion that there is something wrong with capitalist America even as it undercuts the validity of Project Mayhem’s response to those ills. […]
As digital comics have become a cornerstone of comics reading, several companies have offered their own version of a technology which allows the panels to transition for digital reading. Comixology has “Guided View,” Marvel has its Unlimited technology; iVerse offers uView. The iVerse systems can be applied by users to comics viewed through their platforms, and Comixology also allows publishers to adapt their own comics.
Yugoslavian software developer Zoran Bosnjak writes to inform us of a new open source software that allows you to apply this kind of technology to any comic. It’s called Comic Smart Panels Creator & Viewer (available for Windows for now) which allows fluid panel animations and scaling for any kind of comic. Balloon sequence can also be defined, as seen with the Thrillbent comics and other “ecomics” platforms.
By Nick Eskey Known for being the fan favorite of major conventions, with its relaxed nature and lines, WonderCon has been gaining in popularity over the last few years. For this last WonderCon, I was a little underwhelmed with the pick of panel selections, so I decided to spend more time on the sales floor […]
NOTE: the below is me spitballing at 3 in the morning just to get some dialog going. I invite your comments and corrections. I’ve had this news item floating around for ages and kept meaning to write it up: Symbolia, the journalistic comics magazine for tablets, has wrapped up its final issue. Founded by Erin […]
The New York Times has been dabbling in “future comics” type stuff over the past year orzo, and they se Lille Carré up to bat and she hits a home run with The Bloody Footprint an inquiry into memory and and identity that cleverly uses the scroll and gif panels for an effect distanced enough for memory and sharp enough for contemplation.
There haven’t been many new developments in the “Future comics” category of late; that is comics that use animation, gifs, or other tablet- or web-based technology as a storytelling tool, beyond Madefire’s leading the category. It seems like motion comics and the costs of developing platforms have sort of put this on the backburner…plus guided view and the like are now such a standard aspect of reading comics that they don’t elicit much comment.
F YEAH!!!!!! If there is one Halloween tradition in comics that must be kept is a new digital comic by Emily Caroll! Her previous uses of the digital palette to create horror has made her one of the few true autuers of “future comics”—and the print iteration, Through the Woods is one of the best graphic novels of the year. Her previous horror comics like His Face All Red, Margot’s Room, Out of Skin and The Hole the Fox Did Make are all classics of terror and digital storytelling.
Has anyone come up with a definite name for those “swipe” comics? Many use comiXology’s Guided View, but there are other methods. Anyway, they are increasingly popular, and learning how to make them is becoming an actual comics skill set. Jeremy Rock, artist on Thrillbent’s The Eighth Seal, has a process post on these comics […]
Launched last year at San Diego Comic-Con, Madefire aims to be both a publishers and platform for developing next level motion comics/future comics/whatever you want to call them. And now, in traditional start-up fashion. they’ve just announced a $5.2 million round of funding, which was led by original funder True Ventures, with participation from Anthem […]
Oh yeah but speaking on indie comics and arts festival., this weekend THE PROJECTS kicks off in Portland, but it isn’t so much a bazaar of indie comics as a maker festival: THE PROJECTS is a festival of experimental comics and narrative arts, happening at the IPRC and other locations in Portland, OR, on August […]
It’s been a while since we looked at one of those motiony-comicky-giffy-dealies that take comics and extend them in a browsable movable way. Here’s one from the Netherlands. It’s actually an animated book trailer for De Vriend (Friend) by Dutch thriller author Charles den Tex. It was animated and illustrated by Aimee de Jongh and it was coded by Submarine, using a technique called “Skrollr” which unfolds as you scroll through it. (Pro tip: you can also use the down button.)
by Serhend Sirkecioglu From her Tumblr all I know about Jen Lee is she’s a freelancer from Idaho, with a boyfriend, two dogs, two cats, and farmland critters. From all this plus her comics/illustrations on her tumblr, it makes up a gem of a cartoonist. The comic in particular I’m talking about is Thunderpaw: In […]
by Serhend Sirkecioglu
My common complaint with the current wave of interactive/digital comics is the lack of ingenuity, risk, and execution, which fall into three camps. The first is the artist-centric camp where the person who made the comic is a competent cartoonist but has no knowledge of programming and is unconscious of interactivity, so the function feels gimmicky and not worth my time. The second is the program-centric, where the design is strong but the story is not much of a looker or read, and can feel more like a proof of concept than a whole-hearted piece. Finally, the third camp is the ones that peter out because the time and energy put into it outweighs the pay off, leading to burnout and an unfinished story.